一种面向地方故事收集与传承的数字游戏设计与实现
——以“五邑传奇”为例

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中图分类号:TP311 文献标识码:A 文章编号:2096-4706(2025)22-0150-05
Design and Implementation of a Digital Game for Collecting and Inheriting Local Stories
—Taking“WuYi Legend” asan Example
LIUShulin
(Gunagzhou Huashang Colloge,Guangzhou 5113oo, China)
Abstract:With therapid iterationof software and hardwarein the informationage,digital games become thecarrierof Chinese excelent traditionalculture.In response tothe problemsofuneven digital presentationand dificulty inunderstanding of ultural hritage,this paper atempts tobroadentheunderstandingoflocal stories throughinteractivedigitalgames.Tothis end,basedonthelocalstoriesofJangmen,thestrategygame“WuyiLegend”isdesignedanddevelopedusingtheConstruct 3game engine.Itofers players an interestingexperience ofreading picture book stories,withthestory's ending constantly changingaccrding totheplot.Bydesigningappropriate diffcultygradients,dialogue prompts,level switchingmechanisms andsoon,theplayabilityandchaengeofthegamecanbeincreased.Aftertesting,thegamecanrunacross platforms without laggingorcrasing.Thelogicofuman-machineinteractionmoduleisnoral,andthegameparametersaredynamicallupdated withouterrors.It providesreference forthediseminationanddevelopmentoflocalstories,andpromotesthehigh-qualityand connotative development of digital games in China.
Keywords: local story; digital game; Construct 3
0 引言
2024年,中国游戏市场实际销售收入为3257.83亿元,同比增长 7.53% ,总收入再创新高;在用户规模方面,我国游戏用户规模达6.74亿人[1]。(剩余5918字)