基于大语言模型的多模态互动内容人机协作创作

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关键词:自动游戏创作;程序化内容生成;大语言模型;视频游戏描述语言;协作创作中图分类号:TP18 文献标志码:A 文章编号:1001-3695(2025)12-008-3582-12doi:10.19734/j.issn.1001-3695.2025.05.0160
Abstract:This paper proposedahuman-AIcooperative workflow framework toaddress theisues of weak usercontroligh expertisebariers,andlackofuser interfaceininteractivecontent generationusinglargelanguage models.Theframework enhancedusercontrolthrough user-definedtaskdecompositionandoptimized thegenerationprocess withavisual debugginginterface.Thisresearch also implemented aworkflow instanceforgenerating rulesand levelsusing the videogame description languageanddevelopedaWeb-basedcooperativecreationplatform.Experimentalresultsdemonstratethat theframewor ffectivelygenerates varioustypesof interactivecontent across diferentlargelanguage models,inreasingtheaveragesuccessrate by 20% compared to baseline methods.The userstudyyieldsasystemusabilityscale score of78.75,which indicates the platformhas goodusability,caneectivelysupportnon-expertusers,improvethequalityandcontrolabilityofmultimodalinteractive content generationandlower the creation barier.Aditionally,this paperalsorealized3Dsene generationbyintegrating video game description language withunreal engine and Godot engine,and generated JavaScript-based real-time strategy games byadjusting the workflow.It shows the extensibility of the framework.
Key words:automatic game creation;procedural content generation;large language model(LLMs);video gamedescription language(VGDL);cooperative creation
0 引言
近年来,大语言模型(LLMs)的发展推动了其在各个领域的应用,如智能合约代码生成[1]、数学问题求解[2]等,也被应用于互动内容的生成,例如MarioGPT[3]生成2D《马里奥》的游戏关卡,Huang等人[4]生成了3D《我的世界》的场景。(剩余30297字)